Devlog

Notes from the warehouse.


One post per milestone, written when something actually lands. No schedule and no filler. If there’s nothing worth reporting, there’s no post.

Nothing here yet.

The first post goes up at the next milestone. The game is in active development and the writing follows the work rather than the other way round.

Want to know when the game hits Steam instead? That’s one email, on the day, and nothing else.